Power Types
Powers are what grants functionality to your origins! Each power has a type, specified with
a type
field in the JSON. Which type a power is defines which other fields it requires and supports.
Unless stated otherwise, each power type supports a condition
field with an entity condition. See Power JSON for more details.
Regular types
- Attribute
- Burn
- Climbing
- Conditioned Attribute
- Conditioned Restrict Armor
- Cooldown
- Damage Over Time
- Disable Regen
- Effect Immunity
- Elytra Flight
- Entity Glow
- Entity Group
- Exhaust
- Fire Immunity
- Fire Projectile
- Ignore Water
- Inventory
- Invisibility
- Invulnerability
- Launch
- Lava Vision
- Model Color
- Multiple
- Night Vision
- Particle
- Phasing
- Recipe
- Resource
- Restrict Armor
- Shader
- Shaking
- Simple
- Stacking Status Effect
- Starting Equipment
- Swimming
- Toggle Night Vision
- Toggle
- Walk On Fluid
Action-related
- Action On Block Break
- Action On Callback
- Action On Item Use
- Action On Land
- Action On Wake Up
- Action Over Time
- Active Self
- Attacker Action When Hit
- Self Action On Hit
- Self Action On Kill
- Self Action When Hit
- Target Action On Hit
Modifying types
- Modify Break Speed
- Modify Damage Dealt
- Modify Damage Taken
- Modify Exhaustion
- Modify Food
- Modify Harvest
- Modify Jump
- Modify Lava Speed
- Modify Player Spawn
- Modify Projectile Damage
- Modify Swim Speed
- Modify XP Gain