Cooldown
A generic power with a cooldown. The cooldown can be started with the Trigger Cooldown action. You can check whether the cooldown has passed with a Resource condition checking for the value of the cooldown power to be 0.
Type ID: origins:cooldown
Fields
Field | Type | Default | Description |
---|---|---|---|
cooldown |
Integer | Cooldown duration in ticks. | |
hud_render |
Hud Render | Specifies how and if a cooldown bar is rendered. |
Example
{
"type": "origins:cooldown",
"cooldown": 200,
"hud_render": {
"should_render": true,
"bar_index": 3
}
}
This power will last for 10 seconds (20 ticks = 1 second), and display the 4th resource bar sprite in the default sprite sheet if triggered with the origins:trigger_cooldown
entity action.