Model Color
Multiplies the color of the player's texture.
Type ID: origins:model_color
Fields
Field | Type | Default | Description |
---|---|---|---|
red |
Float | 1.0 | Value by which the red component of the texture will be multiplied. Range: 0 - 1. |
green |
Float | 1.0 | Value by which the green component of the texture will be multiplied. Range: 0 - 1. |
blue |
Float | 1.0 | Value by which the blue component of the texture will be multiplied. Range: 0 - 1. |
alpha |
Float | 1.0 | Value by which the alpha (= transparency) component of the texture will be multiplied. Range: 0 - 1. |
Example
{
"type": "origins:model_color",
"red": 0.5,
"green": 0.5,
"alpha": 0.7
}
Gives the player's skin a bluish tint and makes it slightly transparent.