Model Color

Power Type.

Multiplies the color of the player's texture.

Type ID: origins:model_color

Fields

Field Type Default Description
red Float 1.0 Value by which the red component of the texture will be multiplied. Range: 0 - 1.
green Float 1.0 Value by which the green component of the texture will be multiplied. Range: 0 - 1.
blue Float 1.0 Value by which the blue component of the texture will be multiplied. Range: 0 - 1.
alpha Float 1.0 Value by which the alpha (= transparency) component of the texture will be multiplied. Range: 0 - 1.

Example

{
    "type": "origins:model_color",
    "red": 0.5,
    "green": 0.5,
    "alpha": 0.7
}

Gives the player's skin a bluish tint and makes it slightly transparent.