Self Action On Kill
Executes an entity action on the player when the player kills another entity.
Type ID: origins:self_action_on_kill
Fields
Field | Type | Default | Description |
---|---|---|---|
entity_action |
Entity Action | The action to execute on the player. | |
cooldown |
Integer | Interval of ticks this power needs to recharge before the action can be executed again. | |
hud_render |
Hud Render | optional | If set, the cooldown of this power is visualized on the HUD in the specified way. |
damage_condition |
Damage Condition | optional | If set, the action will only trigger when this condition holds for the damage that was dealt by the player. |
target_condition |
Target Condition | optional | If set, the action will only be triggered when a target matching this condition is killed. |
Example
{
"type": "origins:self_action_on_kill",
"entity_action": {
"type": "origins:heal",
"amount": 4.0
},
"cooldown": 100,
"hud_render": {
"should_render": true,
"sprite_location": "origins:textures/gui/community/spiderkolo/resource_bar_01.png",
"bar_index": 5
},
"damage_condition": {
"type": "origins:attacker",
"entity_condition": {
"type": "origins:equipped_item",
"equipment_slot": "mainhand",
"item_condition": {
"type": "origins:ingredient",
"ingredient": {
"item": "minecraft:iron_sword"
}
}
}
}
}
This power will heal the player if the player has killed a mob with an iron sword.