Invulnerability

Power Type.

Provides damage immunity to specific damage sources.

Note: Does NOT support conditions depending on the damage amount, as this is a generic invulnerability power. Use Modify Damage Taken with an Attribute Modifier which multiplies by 0 (multiply_total as the operation and -1 as the value) if you need that.

Type ID: origins:invulnerability

Fields

Field Type Default Description
damage_condition Damage Condition Specifies which damage the player will be immune to.

Example

{
    "type": "origins:invulnerability",
    "damage_condition": {
        "type": "origins:name",
        "name": "fall"
    }
}

Makes the player immune to fall damage.