Invulnerability
Provides damage immunity to specific damage sources.
Note: Does NOT support conditions depending on the damage amount, as this is a generic invulnerability power. Use Modify Damage Taken with an Attribute Modifier which multiplies by 0 (multiply_total as the operation and -1 as the value) if you need that.
Type ID: origins:invulnerability
Fields
| Field | Type | Default | Description |
|---|---|---|---|
damage_condition |
Damage Condition | Specifies which damage the player will be immune to. |
Example
{
"type": "origins:invulnerability",
"damage_condition": {
"type": "origins:name",
"name": "fall"
}
}
Makes the player immune to fall damage.