Active Self
Executes an entity action on the player when the player uses a specified Key (default: G).
Type ID: origins:active_self
Fields
Field | Type | Default | Description |
---|---|---|---|
entity_action |
Entity Action | The action to execute on the player. | |
cooldown |
Integer | Interval of ticks this power needs to recharge before the action can be executed again. | |
hud_render |
Hud Render | Determines how the cooldown of this power is visualized on the HUD. | |
key |
Key | {"key": "key.origins.primary_active"} |
Which active key this power should respond to. |
Example
{
"type": "origins:active_self",
"entity_action": {
"type": "origins:if_else",
"condition": {
"type": "origins:on_fire"
},
"if_action": {
"type": "origins:extinguish"
},
"else_action": {
"type": "origins:set_on_fire",
"duration": 8
}
},
"cooldown": 20,
"hud_render": {
"should_render": false
}
}
This power allows players to press G in order to set themselves on fire for 8 seconds, or, if they are already burning, extinguish themselves.