Attacker Action When Hit

Power Type.

Executes an entity action on the attacker when the player is hit by another entity.

Type ID: origins:attacker_action_when_hit

Fields:

Field Type Default Description
entity_action Entity Action The action to execute on the attacker.
cooldown Integer Interval of ticks this power needs to recharge before the action can be executed again.
damage_condition Damage Condition optional If set, the action will only trigger when this condition holds for the damage that was dealt by the attacker.
hud_render Hud Render optional If set, the cooldown of this power is visualized on the HUD in the specified way.

Example

{
  "type": "origins:attacker_action_when_hit",
  "entity_action": {
    "type": "origins:add_velocity",
    "y": 2
  },
  "cooldown": 20
}

When a mob or player attacks a player with this power, they will get thrown upwards into the air.