Attacker Action When Hit
Executes an entity action on the attacker when the player is hit by another entity.
Type ID: origins:attacker_action_when_hit
Fields:
Field | Type | Default | Description |
---|---|---|---|
entity_action |
Entity Action | The action to execute on the attacker. | |
cooldown |
Integer | Interval of ticks this power needs to recharge before the action can be executed again. | |
damage_condition |
Damage Condition | optional | If set, the action will only trigger when this condition holds for the damage that was dealt by the attacker. |
hud_render |
Hud Render | optional | If set, the cooldown of this power is visualized on the HUD in the specified way. |
Example
{
"type": "origins:attacker_action_when_hit",
"entity_action": {
"type": "origins:add_velocity",
"y": 2
},
"cooldown": 20
}
When a mob or player attacks a player with this power, they will get thrown upwards into the air.