Origin JSON Format
This is the format of a JSON file describing an origin. They need to be placed inside the origins
folder within your namespace.
Fields
Field | Type | Default | Description |
---|---|---|---|
powers |
Array of Identifiers | optional | IDs of the powers this origin should have. |
icon |
Item Stack | optional | The item stack which is displayed as the icon for the origin in the top-left corner of the choose/view origin screen. |
unchoosable |
Boolean | false | If set to true, this origin will not show up in any origin layer to choose it, but it will still be able to be set for that layer with a command or via an origin upgrade. |
order |
Integer | optional | Specifies the position of this origin in the choose origin screen among the other origins with the same impact in the layer. If not specified, will be a really large number - basically adding it in the end. |
impact |
Integer | 0 | Specifies the impact of this origin with a number from 0 (none) to 3 (high). |
name |
String | optional | The display name of the origin. Can be a translation key which is localized in a language file, or the literal display name. |
description |
String | optional | The description of the origin. Can be a translation key which is localized in a language file, or the literal description. |
upgrades |
Array of Upgrades | optional | A list of upgrades for this origin, specifying which advancements turn this origin into which other origin. |
loading_priority |
Integer | 0 | Specifies when this origin is loaded. Higher numbers mean it's loaded later, which means it will override those with lower loading priorities which share the same ID. |
Example
{
"powers": [],
"icon": {
"item": "minecraft:zombie_head"
},
"order": 3,
"impact": 2,
"name": "Zombie",
"description": "Raah, brains..."
}
This example origin adds an origin with a minecraft:zombie_head
as its icon.