Entity Condition Types
Entity Condition Types operate on an Entity, which also allows access to the world. These are available to be used in most powers in the condition
object field (or entity_condition
in other power/condition types), which restricts when a power is active.
List
- Ability
- Advancement
- Air
- Attribute
- Biome
- Block Collision
- Block In Radius
- Brightness
- Climbing
- Collided Horizontally
- Command
- Creative Flying
- Daytime
- Dimension
- Distance From Coordinates
- Elytra Flight Possible
- Enchantment
- Entity Group
- Entity Type
- Equipped Item
- Exists
- Exposed to Sky
- Exposed to Sun
- Fall Distance
- Fall Flying
- Fluid Height
- Food Level
- Gamemode
- Glowing
- Health
- In Block Anywhere
- In Block
- In Rain
- In Snow
- In Tag
- In Thunderstorm
- Inventory
- Invisible
- Living
- Moving
- NBT
- On Block
- On Fire
- Origin
- Passenger Recursive
- Passenger
- Power Active
- Power Type
- Power
- Predicate
- Raycast
- Relative Health
- Resource
- Riding Recursive
- Riding Root
- Riding
- Saturation Level
- Scoreboard
- Sneaking
- Sprinting
- Status Effect
- Submerged In
- Swimming
- Tamed
- Time Of Day
- Using Effective Tool
- Using Item
- XP Levels
- XP Points