Fall Distance

Entity Condition Type

Checks how much blocks the entity has been falling.

Type ID: origins:fall_distance


This entity condition type will return 0 if the entity has the Slow Falling status effect.


Field Type Default Description
comparison Comparison Determines how the fall distance of the entity should be compared to the specified value.
compare_to Float The value at which the fall distance of the entity will be compared to.


"condition": {
    "type": "origins:fall_distance",
    "comparison": ">=",
    "compare_to": 4

This example will check if the entity has been falling for 4 or more blocks.