Fall Distance

Entity Condition Type

Checks how much blocks the entity has been falling.

Type ID: origins:fall_distance

Note

This entity condition type will return 0 if the entity has the Slow Falling status effect.

Fields

Field Type Default Description
comparison Comparison Determines how the fall distance of the entity should be compared to the specified value.
compare_to Float The value at which the fall distance of the entity will be compared to.

Examples

"condition": {
    "type": "origins:fall_distance",
    "comparison": ">=",
    "compare_to": 4
}

This example will check if the entity has been falling for 4 or more blocks.