Origins Documentation
  • Home

Datapack Guides

  • Defining an Origin
  • Defining a Power
  • Origin conditions in layers

Add-on Guides

  • Workspace Setup
  • Dependencies Explained

JSON

  • Badge JSON
  • Global Power Set JSON
  • Origin JSON
  • Origin Layer JSON
  • Power JSON

General Types

  • Badge Types
  • Data Types
    • JSON
    • Origins-specific
  • Power Types

Action Types

  • Bi-entity Action Types
  • Block Action Types
  • Entity Action Types
  • Item Action Types
  • Meta Action Types

Condition Types

  • Bi-entity Condition Types
  • Biome Condition Types
  • Block Condition Types
  • Damage Condition Types
  • Entity Condition Types
  • Fluid Condition Types
  • Item Condition Types
  • Meta Condition Types

Miscellaneous

  • Advancement Triggers
  • Base Contents
  • Commands
  • Item Modifiers
  • Items
  • Predicates

Extras

  • Biome Categories
  • Damage Source Names
  • Feature Renderers
  • Keybindings
  • Positioned Item Stack Slots
  • Sprites
  • Value Modifying Power Classes
Origins Documentation
  • General Types
  • Data Types

Data Types

Data types are used everywhere in the JSON files. Every field in a JSON has to have a specific type. For example, a page about a specific power type tells you which fields are supported and which data type they need to have.

JSON

  • Array
  • Boolean
  • Float
  • Integer
  • Object
  • String

Origins-specific

  • Action Result
  • Attribute Modifier Operation
  • Attribute Modifier
  • Attributed Attribute Modifier Operation
  • Attributed Attribute Modifier
  • Comparison
  • Container Type
  • Crafting Recipe
  • Damage Source
  • Destruction Type
  • Entity Type Tag-like
  • Fluid Handling
  • Food Component
  • Hud Render
  • Identifier
  • Ingredient
  • Inventory Type
  • Item Slot
  • Item Stack
  • Key
  • Material
  • NBT
  • Particle Effect
  • Player Ability
  • Positioned Item Stack
  • Process Mode
  • Shape Type
  • Space
  • Stat
  • Status Effect Instance
  • Text Component
  • Vector
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