Food Component
An Object which defines a new food component.
Note
The actual food saturation level is determined by the food * saturation * 2
formula.
Fields
Field | Type | Default | Description |
---|---|---|---|
hunger |
Integer | The amount of hunger shanks the food component recovers upon consumption. | |
saturation |
Float | The amount of saturation to give the player upon consumption. | |
meat |
Boolean | false |
Whether this food component counts as meat or not. |
always_edible |
Boolean | false |
Whether this food component is edible at full hunger or not. |
snack |
Boolean | false |
Whether this food component takes as long as dried kelp to eat (16 ticks) or not (32 ticks). |
effect |
Status Effect Instance | optional | A status effect and the chance of it triggering upon consuming something with this food component. |
effects |
Array of Status Effect Instances | optional | A status effect and the chance of it triggering upon consuming something with this food component. |
Examples
"food_component": {
"hunger": 4,
"saturation": 1.0
}
A food component that recovers 4 hunger and 8 saturation points.