Food Component

Data Type

An Object which defines a new food component.

Note

The actual food saturation level is determined by the food * saturation * 2 formula.

Fields

Field Type Default Description
hunger Integer The amount of hunger shanks the food component recovers upon consumption.
saturation Float The amount of saturation to give the player upon consumption.
meat Boolean false Whether this food component counts as meat or not.
always_edible Boolean false Whether this food component is edible at full hunger or not.
snack Boolean false Whether this food component takes as long as dried kelp to eat (16 ticks) or not (32 ticks).
effect Status Effect Instance optional A status effect and the chance of it triggering upon consuming something with this food component.
effects Array of Status Effect Instances optional A status effect and the chance of it triggering upon consuming something with this food component.

Examples

"food_component": {
    "hunger": 4,
    "saturation": 1.0
}

A food component that recovers 4 hunger and 8 saturation points.