Origins Documentation
  • Home

Datapack Guides

  • Defining an Origin
  • Defining a Power
  • Origin conditions in layers

Add-on Guides

  • Workspace Setup
  • Dependencies Explained

JSON

  • Badge JSON
  • Origin JSON
  • Origin Layer JSON
  • Power JSON

General Types

  • Badge Types
  • Data Types
  • Power Types

Action Types

  • Bi-entity Action Types
  • Block Action Types
  • Entity Action Types
    • List
  • Item Action Types
  • Meta Action Types

Condition Types

  • Bi-entity Condition Types
  • Biome Condition Types
  • Block Condition Types
  • Damage Condition Types
  • Entity Condition Types
  • Fluid Condition Types
  • Item Condition Types
  • Meta Condition Types

Miscellaneous

  • Advancement Triggers
  • Base Contents
  • Commands
  • Item Modifiers
  • Items
  • Predicates

Extras

  • Action Results
  • Biome Categories
  • Damage Source Names
  • Container Type
  • Destruction Types
  • Feature Renderers
  • Inventory Type
  • Fluid Handling
  • Keybindings
  • Materials
  • Player Abilities
  • Positioned Item Stack Slots
  • Shape Types
  • Space
  • Sprites
  • Value Modifying Power Classes
Origins Documentation
  • »
  • Action Types »
  • Entity Action Types

Entity Action Types

Entity Action Types operate on an Entity. Some more specific actions only have an effect on more specific entity types (e.g. Exhaust (Entity Action Type) only works on a PlayerEntity, as other entities do not have a hunger bar). These are available to power/action types that provides a entity_action object field.

List

  • Add Velocity
  • Add XP
  • Apply Effect
  • Area of Effect
  • Block Action At
  • Change Resource
  • Clear Effect
  • Crafting Table
  • Damage
  • Dismount
  • Drop Inventory
  • Emit Game Event
  • Ender Chest
  • Equipped Item Action
  • Execute Command
  • Exhaust (Action)
  • Explode
  • Extinguish
  • Feed
  • Gain Air
  • Give
  • Grant Advancement
  • Grant Power
  • Heal
  • Modify Death Ticks
  • Modify Inventory
  • Modify Resource
  • Modify Stat
  • Passenger Action
  • Play Sound
  • Raycast
  • Replace Inventory
  • Revoke Advancement
  • Revoke Power
  • Riding Action
  • Selector Action
  • Set Fall Distance
  • Set On Fire
  • Spawn Effect Cloud
  • Spawn Entity
  • Spawn Particles
  • Swing Hand
  • Toggle
  • Trigger Cooldown
Previous Next

Built with MkDocs using a theme provided by Read the Docs.
« Previous Next »