Emit Game Event

Entity Action Type

Emits a 'game event' at the entity's position.

Type ID: origins:emit_game_event

Note

See Minecraft Wiki: Sculk Sensor (Vibration amplitudes) for a list of vanilla game events you can use.

Fields

Field Type Default Description
event Identifier The namespace and ID of a game event.

Examples

"entity_action": {
    "type": "origins:emit_game_event",
    "event": "minecraft:ring_bell"
}

This example will emit a minecraft:ring_bell game event, which has a redstone signal output of 6.