Emit Game Event
Emits a 'game event' at the entity's position.
Type ID: origins:emit_game_event
Note
See Minecraft Fandom: Sculk Sensor (Vibration amplitudes) for a list of vanilla game events you can use.
Fields
Field | Type | Default | Description |
---|---|---|---|
event |
Identifier | The namespace and ID of a game event. |
Examples
"entity_action": {
"type": "origins:emit_game_event",
"event": "minecraft:ring_bell"
}
This example will emit a minecraft:ring_bell
game event, which has a redstone signal output of 6.