Shape Type

Data Type

A String used to determine how raycasts will handle blocks.

Values

Value Description
collider The ray will only stop at blocks with collision. (e.g: blocks that cannot be walked through)
outline The ray will take the shape of the block into account, only stopping if the ray has hit a face of a block.
visual The ray will only stop at blocks that are not considered transparent. (e.g: blocks that aren't see-through)