Shape Type
A String used to determine how raycasts will handle blocks.
Values
Value | Description |
---|---|
collider |
The ray will only stop at blocks with collision. (e.g: blocks that cannot be walked through) |
outline |
The ray will take the shape of the block into account, only stopping if the ray has hit a face of a block. |
visual |
The ray will only stop at blocks that are not considered transparent. (e.g: blocks that aren't see-through) |