Saturation Level

Entity Condition Type

Checks the entity's saturation level, which is the invisible value that determines how "full" the entity is, which then determines how long it takes before the hunger level of the entity will go down.

Type ID: origins:saturation_level


This entity condition type will only work on players.


Field Type Default Description
comparison Comparison How the saturation level should be compared to the specified value.
compare_to Float The value the saturation level should be compared to.


"condition": {
    "type": "origins:saturation_level",
    "comparison": "==",
    "compare_to": 0

This example will check if the player's saturation level reaches 0.