Particle

Power Type

Spawns particles on the body of the entity that has the power for visual effects.

Type ID: origins:particle

Caution

The condition specified in the bientity_condition field is only evaluated on the client-side, therefore, using any condition types that only work on the server-side will not work.

Fields

Field Type Default Description
particle Particle Effect The particle type that will be spawned.
bientity_condition Bi-entity Condition Type optional If specified, the particle will only be visible if this bi-entity condition is fulfilled by either or both the entity that has the power and the entity looking at the entity that has the power.
count Integer 1 Determines the amount of particles to spawn.
speed Float 0.0 Determines the speed of the specified particle type.
force Boolean false Determines whether to display the emitted particles within 512 blocks (true) or 32 blocks (false).
spread Vector {"x": 0.5, "y": 0.5, "z": 0.5} Determines the size of the three-dimensional cuboid volume to spawn the specified particle type in.
offset_x Float 0.0 The offset of where the particle will be centered in the X axis.
offset_y Float 0.5 The offset of where the particle will be centered in the Y axis.
offset_z Float 0.0 The offset of where the particle will be centered in the Z axis.
frequency Integer Determines how often the particles should spawn (interval in ticks).
visible_in_first_person Boolean false Determines whether the particle type should be visible in first person.
visible_while_invisible Boolean false Determines whether the particle type should be visible if the entity is invisible.

Examples

{
    "type": "origins:particle",
    "particle": "minecraft:portal",
    "frequency": 4
}

This example will continuously spawn portal particles on the entity that has the power.