Edible Item

Power Type

Makes an item edible.

Type ID: origins:edible_item

Fields

Field Type Default Description
entity_action Entity Action Type optional If specified, this action will be executed on the player upon consuming an item.
item_action Item Action Type optional If specified, this action will be executed on the item consumed by the player.
result_item_action Item Action Type optional If specified, this action will be executed on the item that is given to the player as a result of consuming an item.
item_condition Item Condition Type optional If specified, will only make the item edible and the specified actions will only be executed if this condition is fulfilled by the item.
food_component Food Component The food component that the item grants upon eating it.
result_stack Item Stack optional If specified, this item stack will be given to the player.
consume_animation String "eat" Determines whether the animation effect for consuming the item should be "eating" ("eat", displays particle effects based on the item) or "drinking" ("drink", no particle effects.)
consume_sound Identifier "minecraft:entity.generic.eat" If specified, the sound event with this namespace and ID will be played when the item is eaten.
consuming_time_modifier Attribute Modifier optional If specified, this modifier will be applied on the maximum time the item is being consumed (in ticks).
consuming_time_modifiers Array of Attribute Modifiers optional If specified, these modifiers will be applied on the the maximum time the item is being consumed (in ticks).
priority Integer 0 Determines the priority of which the power will apply its modification to the item. Must be higher than 0 if the item is already edible.

Examples

{
    "type": "origins:edible_item",
    "item_condition": {
        "type": "origins:ingredient",
        "ingredient": {
            "item": "minecraft:axolotl_bucket"
        }
    },
    "food_component": {
        "hunger": 4,
        "saturation": 1,
        "meat": true
    },
    "use_action": "eat",
    "result_stack": {
        "item": "minecraft:water_bucket",
        "amount": 1
    }
}

This example will grant the players the ability to eat axolotls in buckets. It will give 4 hunger shanks and 8 saturation (4 * 1 * 2), it also counts as meat. This returns a water bucket upon consumption and uses the eat action.

{
    "type": "origins:edible_item",
    "item_condition": {
        "type": "origins:ingredient",
        "ingredient": {
            "item": "minecraft:cookie"
        }
    },
    "food_component": {
        "hunger": 4.0,
        "saturation": 0.4,
        "snack": true
    },
    "use_action": "eat",
    "consuming_time_modifier": {
        "operation": "multiply_total_multiplicative",
        "value": 2
    },
    "priority": 1
}

This example will replace the food component of Cookies, making it take 3 times longer to eat while also giving 4 hunger shanks and 3.2 saturation (4.0 * 0.4 * 2).