Prevent Entity Use
Prevents the player that has the power from "using" (right-clicking) an entity and executes a bi-entity action, item action and/or give an item upon being prevented.
Type ID: origins:prevent_entity_use
Note
In the context of this power type, the 'actor' entity is the entity that has the power whilst the 'target' entity is the entity that was "used" (right-clicked).
Fields
Field | Type | Default | Description |
---|---|---|---|
bientity_action |
Bi-entity Action Type | optional | If specified, this action will be executed on either or both the 'actor' and 'target' entities. |
held_item_action |
Item Action Type | optional | If specified, this action will be executed on the item used by the 'actor' entity for right-clicking the 'target' entity. |
result_item_action |
Item Action Type | optional | If specified, this action will be executed on the item that is given to the 'actor' entity. |
bientity_condition |
Bi-entity Condition Type | optional | If specified, the specified actions will only be executed if this condition is fulfilled by either or both 'actor' and 'target' entities. |
item_condition |
Item Condition Type | optional | If specified, the specified actions will only be executed if this condition is fulfilled by the item used by the 'actor' entity for right-clicking the 'target' entity. |
hands |
Array of Strings | ["off_hand", "main_hand"] |
Determines if the power should be activated if the 'actor' entity used the specified hand(s). Accepts "off_hand" , "main_hand" or both. |
result_stack |
Item Stack | optional | If specified, this item stack will be given to the 'actor' entity. |
Examples
{
"type": "origins:prevent_entity_use",
"bientity_action": {
"type": "origins:actor_action",
"action": {
"type": "origins:execute_command",
"command": "title @s actionbar {\"text\": \"Cannot interact with pigs!\", \"color\": \"red\"}"
}
},
"bientity_condition": {
"type": "origins:target_condition",
"condition": {
"type": "origins:entity_type",
"entity_type": "minecraft:pig"
}
}
}
This example will prevent the player that has the power from interacting with a Pig (also prevent powers that enables you to interact with a Pig) and executes an Execute Command (Entity Action Type) to the entity that has attempted to interact with a Pig.