Prevent Entity Use

Power Type

Prevents the player that has the power from "using" (right-clicking) an entity and executes a bi-entity action, item action and/or give an item upon being prevented.

Type ID: origins:prevent_entity_use

Note

In the context of this power type, the 'actor' entity is the entity that has the power whilst the 'target' entity is the entity that was "used" (right-clicked).

Fields

Field Type Default Description
bientity_action Bi-entity Action Type optional If specified, this action will be executed on either or both the 'actor' and 'target' entities.
held_item_action Item Action Type optional If specified, this action will be executed on the item used by the 'actor' entity for right-clicking the 'target' entity.
result_item_action Item Action Type optional If specified, this action will be executed on the item that is given to the 'actor' entity.
bientity_condition Bi-entity Condition Type optional If specified, the specified actions will only be executed if this condition is fulfilled by either or both 'actor' and 'target' entities.
item_condition Item Condition Type optional If specified, the specified actions will only be executed if this condition is fulfilled by the item used by the 'actor' entity for right-clicking the 'target' entity.
hands Array of Strings ["off_hand", "main_hand"] Determines if the power should be activated if the 'actor' entity used the specified hand(s). Accepts "off_hand", "main_hand" or both.
result_stack Item Stack optional If specified, this item stack will be given to the 'actor' entity.

Examples

{
    "type": "origins:prevent_entity_use",
    "bientity_action": {
        "type": "origins:actor_action",
        "action": {
            "type": "origins:execute_command",
            "command": "title @s actionbar {\"text\": \"Cannot interact with pigs!\", \"color\": \"red\"}"
        }
    },
    "bientity_condition": {
        "type": "origins:target_condition",
        "condition": {
            "type": "origins:entity_type",
            "entity_type": "minecraft:pig"
        }
    }
}

This example will prevent the player that has the power from interacting with a Pig (also prevent powers that enables you to interact with a Pig) and executes an Execute Command (Entity Action Type) to the entity that has attempted to interact with a Pig.