Modify Falling
Modifies the falling velocity of the entity that has the power; can determine whether the entity should take fall damage or not.
Type ID: origins:modify_falling
Note
By default, the player falls at a speed of 0.08, or 0.01 if a Slow Falling status effect is present.
Fields
Field | Type | Default | Description |
---|---|---|---|
velocity |
Float | Determines the speed of the falling velocity. | |
take_fall_damage |
Boolean | true |
Determines whether the entity should take fall damage or not. |
Examples
{
"type": "origins:modify_falling",
"velocity": 1.0,
"take_fall_damage": false,
"condition": {
"type": "origins:sneaking"
}
}
This example will make the player fall faster and not take fall damage if they're sneaking.