Modify Falling

Power Type

Modifies the falling velocity of the entity that has the power; can determine whether the entity should take fall damage or not.

Type ID: origins:modify_falling

Note

By default, the player falls at a speed of 0.08, or 0.01 if a Slow Falling status effect is present.

Fields

Field Type Default Description
velocity Float Determines the speed of the falling velocity.
take_fall_damage Boolean true Determines whether the entity should take fall damage or not.

Examples

{
    "type": "origins:modify_falling",
    "velocity": 1.0,
    "take_fall_damage": false,
    "condition": {
        "type": "origins:sneaking"
    }
}

This example will make the player fall faster and not take fall damage if they're sneaking.