Invulnerability
Provides damage immunity to specific damage sources.
Type ID: origins:invulnerability
Note
This power type does not support the Amount (Damage Condition Type) in its damage_condition
object. If that specific damage condition type is needed, you can use the Modify Damage Taken (Power Type) with an Attribute Modifier that multiplies the damage taken by 0.)
("multiply_total"
as the operation
and -1
as the value
)
Fields
Field | Type | Default | Description |
---|---|---|---|
damage_condition |
Damage Condition Type | Specifies which damage the player will be immune to. |
Examples
{
"type": "origins:invulnerability",
"damage_condition": {
"type": "origins:name",
"name": "fall"
}
}
This example will make the entity immune to fall damage.