Invisibility

Power Type

Grants the entity that has the power invisibility; may or may not affect their worn armor.

Type ID: origins:invisibility

Fields

Field Type Default Description
render_armor Boolean false Determines whether armor should be shown or not.
render_outline Boolean false Determines whether the glowing outline should be shown or not.
bientity_condition Bi-entity Condition Type optional If specified, the 'target' will only be invisible to 'actors' (either the player or mobs that may see the target) if the bi-entity condition is fulfilled by either or both of them.

Examples

{
    "type": "origins:invisibility",
    "render_armor": false,
    "condition": {
        "type": "origins:on_fire",
        "inverted": true
    }
}

This example will make the entity that has the power invisible if the entity is not burning, even hiding the armor.