Grounded
An entity with this power counts as being "on ground", meaning regular walking mechanics can occur even if the entity isn't physically on a block.
Type ID: origins:grounded
Fields
None.
Examples
{
"type": "origins:grounded"
}
The most basic example - always counts the player as being on the ground, allowing them to jump even while in the air.
{
"type": "origins:multiple",
"activate": {
"type": "origins:active_self",
"key": {
"key": "key.origins.primary_active"
},
"cooldown": 200,
"entity_action": {
"type": "origins:trigger_cooldown",
"power": "*:*_duration"
}
},
"duration": {
"type": "origins:cooldown",
"cooldown": 120,
"hud_render": {
"bar_index": 5
}
},
"effect_grounded": {
"type": "origins:grounded",
"condition": {
"type": "apoli:resource",
"resource": "*:*_duration",
"comparison": ">",
"compare_to": 0
}
},
"effect_no_velocity": {
"type": "origins:modify_velocity",
"axes": ["y"],
"modifier": {
"operation": "set_total",
"value": 0
},
"condition": {
"type": "origins:resource",
"resource": "*:*_duration",
"comparison": ">",
"compare_to": 0
}
}
}
A combination of powers which allows the player to walk on air (neither jump nor fall) for a short duration when they use their primary ability key.