Exhaust

Power Type

Applies exhaustion to the player over time.

Type ID: origins:exhaust

Fields

Field Type Default Description
interval Integer 20 Duration of ticks to wait between applying exhaustion.
exhaustion Float How much exhaustion will be applied each interval.

Examples

{
    "type": "origins:exhaust",
    "interval": 20,
    "exhaustion": 4.0,
    "condition": {
        "type": "origins:fluid_height",
        "fluid": "minecraft:water",
        "comparison": ">",
        "compare_to": 0.0
    }
}

This example will apply 4.0 exhaustion to the player if the player is touching water.