Action On Hit
Executes an action when the entity that has the power has hit another entity.
Type ID: origins:action_on_hit
Note
In the context of this power type, the 'actor' entity is the entity that has the power whilst the 'target' entity is the entity that was hit.
Fields
Field | Type | Default | Description |
---|---|---|---|
bientity_action |
Bi-entity Action Type | The action to be executed on either or both the 'actor' or 'target' entities. | |
bientity_condition |
Bi-entity Condition Type | optional | If specified, the specified action will only be executed if this condition is fulfilled by either or both 'actor' and 'target' entities. |
damage_condition |
Damage Condition Type | optional | If specified, the specified action will only be executed if this condition is fulfilled by the damage dealt by the 'actor' entity. |
cooldown |
Integer | 1 |
Interval of ticks this power needs to recharge before the power can be triggered again. |
hud_render |
Hud Render | {"should_render": false} |
Determines how the cooldown of this power is visualized on the HUD. |
Examples
{
"type": "origins:action_on_hit",
"bientity_action": {
"type": "origins:add_velocity",
"z": 2
}
}
This example will add positive-Z axis velocity to the entity that's been hit by the entity that has the power, essentially granting the entity with this power extra knockback.