Condition Types
Condition Types, along-side Action Types are Origins' main way of defining more complex functionality of powers in the new data-driven system. They were introduced in version 0.4.0, which is the update that made powers data-driven.
They are grouped by the type of object they act on, such as living entities, blocks or items.
List
- Bi-entity Condition Types are condition types that checks for a certain criterion from a pair of entities.
- Entity Condition Types are condition types that checks for a certain criterion from entities.
- Block Condition Types are condition types that checks for a certain criterion from blocks/block entities.
- Item Condition Types are condition types that checks for a certain criterion from items.
- Damage Condition Types are condition types that checks for a certain criterion from damage sources.
- Fluid Condition Types are condition types that checks for a certain criterion from fluids.
- Biome Condition Types are condition types that checks for a certain criterion from biomes.
- Meta Condition Types are condition types that can be used in any other condition type.