Damage

Bi-entity Action Type

Applies damage to the target entity as if the actor entity has attacked it.

Type ID: origins:damage

Info

The max health of the target entity will be used as the base value for the modifier(s).

Info

See Minecraft Wiki: Damage type and Minecraft Wiki: Tags (Damage types) for more information about vanilla damage types and damage type tags.

Fields

Field Type Default Description
amount Float The amount of damage to deal.
source Damage Source DEPRECATED Use damage_type instead. See Damage Source (Data Type) for more details.
damage_type Identifier Defines the properties of the damage source that will be dealt, such as part of its death message, and whether it can bypass armor, shield, etc. (via damage type tags.)
modifier Attribute Modifier optional If specified, this modifier will be applied to the damage taken by the 'target' entity.
modifiers Array of Attribute Modifiers optional If specified, these modifiers will be applied to the damage taken by the 'target' entity.

Examples

"bientity_action": {
    "type": "origins:damage",
    "amount": 10,
    "damage_type": "minecraft:cramming"
}

This example will deal 5 hearts of cramming damage to the target as if the actor has hit them, and that, if killed, will display a "<targetName> was squashed by <actorName>", where <targetName> is the name of the target and <actorName> is the name of the actor.

"bientity_action": {
    "type": "origins:damage",
    "damage_type": "minecraft:generic",
    "modifier": {
        "operation": "multiply_total_multiplicative",
        "value": -0.75
    }
}

This example will deal 25% generic damage to the target entity. If the max health of the target entity is 20, this will deal 5 (2 and a half hearts of) generic damage (20 * 0.25 = 5.)

"bientity_action": {
    "type": "origins:damage",
    "damage_type": "minecraft:magic",
    "modifier": {
        "operation": "set_total",
        "resource": "example:magic_damage",
        "value": 0
    }
}

This example will deal minecraft:magic damage to the target entity, with its damage value depending on the value of the example:magic_damage (data/example/powers/magic_damage.json) power from the actor entity.