Origins Documentation
  • Home

Datapack Guides

  • Defining an Origin
  • Defining a Power
  • Origin conditions in layers

Add-on Guides

  • Workspace Setup
  • Dependencies Explained

JSON

  • Badge JSON
  • Origin JSON
  • Origin Layer JSON
  • Power JSON

General Types

  • Badge Types
  • Data Types
  • Power Types

Action Types

  • Bi-entity Action Types
  • Block Action Types
  • Entity Action Types
  • Item Action Types
  • Meta Action Types

Condition Types

  • Bi-entity Condition Types
  • Biome Condition Types
  • Block Condition Types
  • Damage Condition Types
  • Entity Condition Types
  • Fluid Condition Types
  • Item Condition Types
  • Meta Condition Types

Miscellaneous

  • Advancement Triggers
  • Base Contents
  • Commands
  • Item Modifiers
  • Items
  • Predicates

Extras

  • Action Results
  • Biome Categories
  • Damage Source Names
  • Container Type
  • Destruction Types
  • Feature Renderers
  • Inventory Type
  • Fluid Handling
  • Keybindings
  • Materials
  • Player Abilities
  • Positioned Item Stack Slots
  • Shape Types
  • Space
  • Sprites
  • Value Modifying Power Classes
Origins Documentation
  • »
  • Extras (Miscellaneous)

Extras

Extras are pages that do not fit in other sections of the wiki.

List

  • Action Results
  • Biome Categories
  • Container Type
  • Damage Source Names
  • Destruction Types
  • Feature Renderers
  • Fluid Handling
  • Inventory Type
  • Keybindings
  • Materials
  • Player Abilities
  • Positioned Item Stack Slots
  • Shape Types
  • Space
  • Sprites
  • Value Modifying Power Classes

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