Power

Entity Condition.

Checks whether the player has a certain power (just theoretically, it doesn't need to be active at the moment of the check). Mostly used for Origin conditions in layers.

Type ID: origins:power

Fields:

Field Type Default Description
power Identifier ID of the power the player needs to have to pass the check.

Example:

"condition": {
    "type": "origins:power",
    "power": "origins:damage_from_potions"
}

This example checks if the player has the origins:damage_from_potions power in its origin.