Power
Checks whether the player has a certain power (just theoretically, it doesn't need to be active at the moment of the check). Mostly used for Origin conditions in layers.
Type ID: origins:power
Fields:
Field | Type | Default | Description |
---|---|---|---|
power |
Identifier | ID of the power the player needs to have to pass the check. |
Example:
"condition": {
"type": "origins:power",
"power": "origins:damage_from_potions"
}
This example checks if the player has the origins:damage_from_potions
power in its origin.