Swing Hand

Entity Action Type

Swings the specified hand.

Type ID: origins:swing_hand


This action is purely cosmetic, and will not interact with the world in any way. This means you can't use this to break, or place blocks, hit or use entities, or any other action that involves swinging your hand.


Field Type Default Description
hand String MAIN_HAND Determines which hand is swung. Accepts either "MAIN_HAND", "OFF_HAND"


"entity_action": {
    "type": "origins:swing_hand",
    "hand": "OFF_HAND"

This example will swing the entity's off hand.