Damage Source Names

Damage Source Names are strings used for classifying what type of damage is taken/given, and to determine the death message for the damage upon being killed.

(Hovering the cursor over the damage source names will reveal its death message.)

List of vanilla damage source names

Name Description
anvil.player Being hit by a falling Anvil while fighting a player/mob.
anvil Being hit by a falling Anvil.
arrow.item Being shot by a player/mob using a renamed Bow or Crossbow.
arrow Being shot by a player/mob.
badRespawnPoint Being hit by an explosion caused by Beds from attempting to use it in The End, The Nether or custom dimensions that has Beds disabled.
cactus.player Making contact with a Cactus while fighting a player/mob.
cactus Making contact with a Cactus.
cramming.player Being in the same spot as many other entities while fighting a player/mob.
cramming Being in the same spot as many other entities.
dragonBreath.player Being damaged by the Dragon's breath while fighting a player/mob. Unused in vanilla. (Dragon breath deals magic damage).
dragonBreath Being damaged by the Dragon's breath. Unused in vanilla. (Dragon breath deals magic damage).
drown.player Drowning while fighting a player/mob.
drown Drowning.
dryout.player Drying out while fighting a player/mob. Unused in vanilla.
dryout Drying out. Unused in vanilla.
even_more_magic If the death message is too large to send. Unused in vanilla.
explosion.player Being hit by an explosion from a mob that explodes or TNT lit by a player/mob.
explosion Being hit by a regular explosion.
fall.player Falling from a high place while fighting a player/mob.
fall Falling from a high place.
fallingBlock.player Being hit by a falling block that's not an Anvil block while fighting a player/mob.
fallingBlock Being hit by a falling block that's not an Anvil block.
fallingStalactite.player Being hit by a falling Stalactite block while fighting a player/mob.
fallingStalactite Being hit by a falling Stalactite block.
fireball.item Being hit by a fireball shot by a player/mob holding a renamed item.
fireball Being hit by a fireball shot by a player/mob.
fireworks.item Being hit by a firework explosion of a firework rocket shot by a player/mob using a renamed Crossbow.
fireworks.player Being hit by a firework explosion of a firework rocket while fighting with a player/mob.
fireworks Being hit by a firework explosion of a firework rocket.
flyIntoWall.player Flying into a wall at high speed using an Elytra while fighting a player/mob.
flyIntoWall Flying into a wall at high speed using an Elytra.
freeze.player Being in Powder Snow for too long while fighting a player/mob.
freeze Being in Powder Snow for too long.
generic.player Being damaged by a damage source which doesn't have a specific type while fighting a player/mob.
generic Being damaged by a damage source which doesn't have a specific type.
hotFloor.player Standing on Magma while fighting a player/mob.
hotFloor Standing on Magma.
indirectMagic.item Being damaged by a damage source considered as indirect magic damage such as from thrown Splash Potions whilst fighting a player/mob holding a renamed item.
indirectMagic Being damaged by a damage source considered as indirect magic damage such as from thrown Splash Potions.
inFire.player Standing inside Fire whilst fighting a player/mob.
inFire Standing inside Fire.
inWall.player Being inside a solid block while fighting a player/mob.
inWall Being inside a solid block.
lava.player Being in Lava while fighting a player/mob.
lava Being in Lava.
lightningBolt.player Being struck by a Lightning Bolt while fighting a player/mob.
lightningBolt Being struck by a Lightning Bolt.
magic.player Being damaged by a damage source considered as magic damage such as from Conduits or harmful status effects like Instant Damage or Poison while fighting a player/mob.
magic Being damaged by a damage source considered as magic damage such as from Conduits or harmful status effects like Instant Damage or Poison.
mob.item Being hit by a mob holding a renamed item.
mob Being hit by a mob.
onFire.player Burning while fighting a player/mob.
onFire Burning.
outOfWorld.player Falling into the void while fighting a player/mob.
outOfWorld Falling into the void.
player.item Being hit by a player holding a renamed item.
player Being hit by a player.
stalagmite.player Falling onto a Stalagmite while fighting a player/mob.
stalagmite Falling onto a Stalagmite.
starve.player Being damaged by starvation while fighting a player/mob.
starve Being damaged by starvation.
sting.item Being stung by a bee holding a renamed item. Unused in vanilla.
sting.player Being stung by a player/mob. Unused in vanilla.
sting Being stung by a bee.
sweetBerryBush.player Walking through a Sweet Berry Bush while fighting a player/mob.
sweetBerryBush Walking through a Sweet Berry Bush.
thorns.item Hitting a player/mob that is wearing an armor with the Thorns enchantment, and holding a renamed item. Also applies to hurting Guardians/Elder Guardians.
thorns Hitting a player/mob that is wearing an armor with the Thorns enchantment. Also applies to hurting Guardians/Elder Guardians.
thrown.item Being hit by a projectile thrown by a player/mob. Unused in vanilla.
trident.item Being hit by a Trident thrown by a player/mob holding a renamed item.
trident Being hit by a Trident thrown by a player/mob.
wither.player Being damaged by the Wither status effect while fighting a player/mob.
wither Being damaged by the Wither status effect.
witherSkull Being hit by a Wither Skull shot by a player/mob.

List of Origins damage source names

Name Description
genericDamageOverTime.player Being damaged by a power that uses the origins:damage_over_time power type with no specified damage source name while fighting a player/mob.
genericDamageOverTime Being damaged by a power that uses the origins:damage_over_time power type with no specified damage source name.
hurt_by_water.player Being damaged by the origins:water_vulnerability power whilst fighting a player/mob.
hurt_by_water Being damaged by the origins:water_vulnerability power.
no_water_for_gills.player Losing air with the origins:water_breathing power while fighting a player/mob.
no_water_for_gills Losing air with the origins:water_breathing power.