Entity Action Type

Applies damage to an entity.

Type ID: origins:damage


Field Type Default Description
amount Float The amount of damage to deal.
source Damage Source The damage source to be used. Controls e.g. the death message, invulnerabilities (e.g. towards fire), or whether armor is taken into account.


"entity_action": {
    "type": "origins:damage",
    "amount": 4,
    "source": {
        "name": "onFire",
        "fire": true,
        "bypasses_armor": true

This example will deal 2 hearts of onFire damage that is considered as fire damage, and bypasses armor.