Inventory
Provides an inventory with 9 slots that can be opened with the specified Key; may or may not persist on death.
Type ID: origins:inventory
Fields
| Field | Type | Default | Description |
|---|---|---|---|
title |
String | "container.inventory" |
The translation key or literal text to use as the display name for the inventory. |
drop_on_death |
Boolean | false |
When this is set to true, the player will drop the items in the inventory on death (vanishing items will vanish!). |
drop_on_death_filter |
Item Condition Type | optional | If this is set, only item stacks matching this condition will be dropped on death. |
key |
Key | optional | Which active key this power should respond to. If none is specified, this power will use the primary active power key (by default G). |
Examples
{
"type": "origins:inventory",
"drop_on_death": true,
"drop_on_death_filter": {
"type": "origins:food",
"inverted": true
}
}
This example will allow the player to open a 9-slots inventory of which only non-food items will drop on death.