Origins Documentation
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  • General Types
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    • Block Action Types
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  • Condition Types
    • Bi-entity Condition Types
    • Biome Condition Types
    • Block Condition Types
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    • Entity Condition Types
      • Entity Condition Types
        • List
    • Fluid Condition Types
    • Item Condition Types
    • Meta Condition Types
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Origins Documentation
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  • Condition Types »
  • Entity Condition Types

Entity Condition Types

Entity Condition Types operate on an Entity, which also allows access to the world. These are available to be used in most powers in the condition object field (or entity_condition in other power/condition types), which restricts when a power is active.

List

  • Advancement
  • Air
  • Attribute
  • Biome
  • Block Collision
  • Block In Radius
  • Brightness
  • Climbing
  • Collided Horizontally
  • Command
  • Creative Flying
  • Daytime
  • Dimension
  • Enchantment
  • Entity Group
  • Entity Type
  • Equipped Item
  • Exists
  • Exposed to Sky
  • Exposed to Sun
  • Fall Distance
  • Fall Flying
  • Fluid Height
  • Food Level
  • Gamemode
  • Health
  • In Block Anywhere
  • In Block
  • In Rain
  • In Tag
  • Invisible
  • Living
  • Moving
  • NBT
  • On Block
  • On Fire
  • Origin
  • Passenger Recursive
  • Passenger
  • Power Active
  • Power
  • Predicate
  • Relative Health
  • Resource
  • Riding Recursive
  • Riding Root
  • Riding
  • Saturation Level
  • Scoreboard
  • Sneaking
  • Sprinting
  • Status Effect
  • Submerged In
  • Swimming
  • Tamed
  • Using Effective Tool
  • Using Item
  • XP Levels
  • XP Points
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