Projectile

Damage Condition Type

Checks whether the damage source was projectile damage, and optionally the type of projectile it was (if specified).

Type ID: origins:projectile

Fields

Field Type Default Description
projectile Identifier optional If set, the check will only pass if the projectile was of an entity type with the specified namespace and ID.

Examples

"damage_condition": {
    "type": "origins:projectile",
    "projectile": "minecraft:spectral_arrow"
}

This example will check if the damage source is a Spectral Arrow projectile entity.