Can See
Checks whether the straight path from the actor entity's eyes to the target entity's eyes is unobstructed.
Type ID: origins:can_see
Fields
None.
Examples
"bientity_condition": {
"type": "origins:can_see"
}
Checks whether the straight path from the actor entity's eyes to the target entity's eyes is unobstructed.
Type ID: origins:can_see
None.
"bientity_condition": {
"type": "origins:can_see"
}