Origins Documentation
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    • Defining an Origin
    • Defining a Power
    • Origin conditions in layers
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  • Conditions
    • Biome Conditions
    • Block Conditions
    • Damage Conditions
    • Entity Conditions
      • Entity Conditions
        • List
    • Fluid Conditions
    • Item Conditions
    • Meta Conditions
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Origins Documentation
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  • Conditions »
  • Entity Conditions

Entity Conditions

Entity Conditions operate on a LivingEntity, which also allows access to the world. These are available to be used in most powers in the condition field, which restricts when a power is active.

List

  • Advancement
  • Air
  • Attribute
  • Biome
  • Block Collision
  • Block In Radius
  • Brightness
  • Climbing
  • Collided Horizontally
  • Command
  • Daytime
  • Dimension
  • Enchantment
  • Entity Group
  • Entity Type
  • Equipped Item
  • Exposed to Sky
  • Exposed to Sun
  • Fall Distance
  • Fall Flying
  • Fluid Height
  • Food Level
  • Gamemode
  • Health
  • In Block Anywhere
  • In Block
  • In Rain
  • In Tag
  • Invisible
  • Moving
  • On Block
  • On Fire
  • Origin
  • Power Active
  • Power
  • Predicate
  • Relative Health
  • Resource
  • Saturation Level
  • Scoreboard
  • Sneaking
  • Sprinting
  • Status Effect
  • Submerged In
  • Swimming
  • Tamed
  • Using Effective Tool
  • Using Item
  • XP Levels
  • XP Points
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