Model Color

Power Type

Multiplies the luminosity of the base color of the texture of the entity that has the power by the specified color values.

Type ID: origins:model_color

Caution

The resulting color will always be a darker color. Currently, there is no way to make it bright due to how the power type blends the color.

Fields

Field Type Default Description
red Float 1.0 Value by which the red component of the texture will be multiplied. Range: 0.0 - 1.0.
green Float 1.0 Value by which the green component of the texture will be multiplied. Range: 0.0 - 1.0.
blue Float 1.0 Value by which the blue component of the texture will be multiplied. Range: 0.0 - 1.0.
alpha Float 1.0 Value by which the alpha (= transparency) component of the texture will be multiplied. Range: 0.0 - 1.0.

Examples

{
    "type": "origins:model_color",
    "red": 0.5,
    "green": 0.5,
    "alpha": 0.7
}

This example will give the entity's texture a blue-ish tint and makes it slightly transparent.