Shape Type
A String used mainly for ray-casting to determine how it will handle blocks.
Values
Value | Description |
---|---|
"collider" |
The ray will only stop at blocks that cannot be walked through. |
"outline" |
The ray will take the shape of the block into account, only stopping if the ray has hit a face of the block. |
"visual" |
The ray will only stop at blocks that are not see-through. |