Self Glow
Makes the entity that has the power glow if certain conditions are met.
Type ID: origins:self_glow
Note
You can use a color picker website and divide the RGB values by 255 to get the values (e.g: ranging from 0.0 to 1.0) to be used for the power type.
Caution
The conditions specified in the entity_condition and bientity_condition fields are only evaluated on the client-side, therefore, using any condition types that only work on the server-side will not work.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
entity_condition |
Entity Condition Type | optional | If specified, only entities that fulfill this condition will see the entity that has the power glow. |
bientity_condition |
Bi-entity Condition Type | optional | If specified, only entities that fulfill this bi-entity condition in relation to the entity that has the power will see the entity that has the power glow. |
use_teams |
Boolean | true |
Determines whether glowing entities should use their team's color with their glow. If set to false, the entity will instead use the red, green and blue fields within this power type. |
red |
Float | 1.0 |
Value by which the red component of the glow will be multiplied. Range: 0.0 - 1.0. |
green |
Float | 1.0 |
Value by which the green component of the glow will be multiplied. Range: 0.0 - 1.0. |
blue |
Float | 1.0 |
Value by which the blue component of the glow will be multiplied. Range: 0.0 - 1.0. |
Examples
{
"type": "origins:self_glow",
"use_teams": false,
"red": 0.56862745098,
"green": 0.89019607843,
"blue": 0.65098039215,
"condition": {
"type": "origins:in_rain"
}
}
This example will make the entity that has the power glow for everyone if the entity in question is in rain.
{
"type": "origins:self_glow",
"bientity_condition": {
"type": "origins:can_see"
},
"use_teams": false,
"red": 1.0,
"green": 0.0,
"blue": 0.0
}
This example will make the entity that has the power glow for the entity that can see the said entity.