Heightmap Type
A string used for various game calculations to determine the highest Y level of a coordinate in a world.
Values
| Value | Description |
|---|---|
world_surface |
Queries the Y level of the highest non-air block. |
world_surface_wg |
Queries the Y level of the highest non-air block (only used on world generation.) |
ocean_floor |
Queries the Y level of the highest block that has collision, except carpets. |
ocean_floor_wg |
Queries the Y level of the highest block that has collision, except carpets (only used on world generation.) |
motion_blocking |
Queries the Y level of the highest block that has collision or contains a fluid (e.g: water, lava, or fluidlogged blocks.) |
motion_blocking_no_leaves |
Queries the Y level of the highest block that has collision or contains a fluid, except leaves (e.g: water, lava, or fluidlogged blocks.) |