Damage

Entity Action Type

Applies damage to an entity.

Type ID: origins:damage

Fields

Field Type Default Description
amount Float The amount of damage to deal.
source Damage Source DEPRECATED Use damage_type instead. More information here.
damage_type Identifier The damage type to be used. Controls e.g. the death message, invulnerabilities (e.g. towards fire), or whether armor is taken into account.

Examples

"entity_action": {
    "type": "origins:damage",
    "amount": 4,
    "damage_type": "minecraft:on_fire"
}

This example will deal 2 hearts of on_fire damage, which by its tags in vanilla is considered fire damage and bypasses armor.