Saturation Level

Entity Condition.

Checks the player's saturation level (the invisible value of how "full" you are, i.e. how long it takes before your hunger meter actually goes down).

Type ID: origins:saturation_level

Fields:

Field Type Default Description
comparison Comparison How the saturation level should be compared to the specified value.
compare_to Float Which value the saturation level should be compared to.

Example:

"condition": {
    "type": "origins:saturation_level",
    "comparison": "==",
    "compare_to": 0
}

This example checks if the player's saturation level reaches 0.