Air

Entity Condition.

Checks how much breath / air / bubble the player has at the moment. For each bubble, there are 30 ticks, making the max value of the breath / air / bubble bar 300 ticks. (15 seconds)

Type ID: origins:air

Fields:

Field Type Default Description
comparison Comparison How the breath / air / bubble bar (in ticks) should be compared to the specified value.
compare_to Integer Which value the breath should be compared to.

Example:

"condition": {
    "type": "origins:air",
    "comparison": "==",
    "compare_to": 0
}

This example would check if the player has no breath / air / bubbles left.