Damage

Entity Action.

Applies damage to an entity.

Type ID: origins:damage

Fields

Field Type Default Description
amount Float The amount of damage to deal.
source Damage Source The damage source to be used. Controls e.g. the death message, invulnerabilities (e.g. towards fire), or whether armor is taken into account.

Example

"entity_action": {
  "type": "origins:damage",
  "amount": 4,
  "source": {
    "name": "onFire",
    "fire": true,
    "bypasses_armor": true
  }
}

This action deals 2 hearts of damage as if the target was burning.