Projectile
Checks whether the damage source was projectile damage, and optionally the type of projectile it was (if specified).
Type ID: origins:projectile
Fields:
Field | Type | Default | Description |
---|---|---|---|
projectile |
String | optional | If set, the check will only pass if the projectile was of an entity type with this ID. |
Example
"damage_condition": {
"type": "origins:projectile",
"projectile": "minecraft:spectral_arrow"
}
This example checks if the damage source projectile entity is a spectral arrow.