Name

Damage Condition.

Checks whether the damage source has a specific name (essentially checking the type of damage).

Type ID: origins:name

Fields:

Field Type Default Description
name String Name the damage source should have to pass the check. See List of vanilla damage source names.

Example

"damage_condition": {
    "type": "origins:name",
    "name": "inWall"
}

This example checks if the damage source is inWall, which means that the player is suffocating in a block.